HMI/Human Machine Interaction MCQ Set 6 Sample Test,Sample questions

Question:
 Define life cycle model in HCI

1.Spiral, usability engineering

2.Star, usability engineering

3.usability engineering, iterative design

4.Star, iterative design


Question:
 Select the correct statement from following-

1.The number of different symbols a person can differentiate and deal with is much more limited than icons.

2.The number of different text a person can differentiate and deal with is much more limited than symbols.

3.The number of different symbols a person can differentiate and deal with is much more limited than text.

4.The number of different symbols a person can differentiate and deal with is same as that of text.


Question:
 The goals of HCI are __________

1.Usability and User Experience

2.Learn ability and Comfort

3.Tasks and Goals

4.Hierarchical Chart


Question:
 Which of the following is not a type of prototyping:

1.Throw away

2.Incremetal

3.Evolutionary

4.Decremental


Question:
 Which of the following is/are the goal/s of the evaluation techniques, used to evaluate the user interface design

1.assess extent of system functionality

2.assess effect of interface on user

3.identify specific problems

4.All of the above


Question:
 Which of the given statements correctly defines effectiveness in terms of one of the usability goals?

1.It is a very general goal and refers to how good a system at doing what it is suppose to do.

2.It refers to the way a system supports users in carrying out their tasks.

3.It involves protecting the users from dangerous conditions

4.It involves protecting the users from undesired situations


Question:
................. are primarily incorporated to create a common identity




1.Captions

2.Titles

3.Headings

4.Labels


Question:
A joystick is primarily used to/for____________

1.control sound on the screen

2.computer gaming

3.enter text

4.draw pictures


Question:
A user interface is a collection of ________ to interact with something.

1.procedures

2.techniques

3.instructions

4.methods


Question:
A well designed screen is developed within_____constraints imposed by hardware on which it is displayed

1.logical

2.physical

3.user

4.financial


Question:
Abductive reasons…….

1.The logical conclusion from the premises.

2.The process by which we use the knowledge we have to draw conclusions

3.Generalizing from cases we have seen to infer information about cases we have not seen.

4.From a fact to the action or state that caused it.


Question:
An __________ is the objects in a graphic or pictorial form

1.Cascading menu

2.Pop-up menu

3.Tear off menu

4.Iconic menu


Question:
ARPANET stands for-

1.Advanced Real Projects Air Network

2.Advanced Research Preparation Agency Network

3.Advanced Recruitment Process Agency Network

4.Advanced Research Projects Agency Network


Question:
Choose the wrong answer: Screen design must be compatible with

1.Screen Size

2.Screen resolution

3.System Platform

4.Information Presented


Question:
Collection of techniques and mechanism to interact with something is known as:

1.Actions

2.Graphic

3.Gulf of Arabia

4.Gulf of experience


Question:
Common mobile OS is

1.Java

2.BREW

3.Flash Lite

4.Symbian


Question:
Cons of MOBILE WEB WIDGETS could be ...

1.They can be simple to deploy across multiple handsets.

2.They are easy to create, using basic HTML, CSS, and JavaScript knowledge.

3.They typically require a compatible platform

4.They offer an improved user experience and a richer design, tapping into device features and offline use.


Question:
Conventional wisdom says that ________ tell the user when he has made some mistake.

1.Program crash

2.System stuck

3.Error messages

4.Metadata


Question:
Direct attention must be focused on information that is:

1.Important

2.Critical

3.Secondary

4.Peripheral


Question:
Display/ read only screens should be designed to optimize human

1.scanning

2.writing

3.knowledge

4.hearing


Question:
Elsa is used to describe design problem /solution by___________ that is an imagined or projected sequence of events, especially any of several detailed plans or possibilities

1.Persona

2.Scenario

3.Flowchart

4.Brainstorming


Question:
Error rate will increase as font size decreases" The above statement is

1.Participants

2.Hypothesis

3.Dependent variables

4.Independent variables


Question:
First generation of the mobile communication had started working in?




1.60s

2.70s

3.80s

4.90s


Question:
GUI is a____________

1.hardware

2.language interpreter

3.software interface

4.operating system


Question:
HMI referes to ________ -Machine Interface.

1.Human

2.Hard

3.Heart

4.Head


Question:
In menu Window indicator is shown by____________

1.v

2. ...

3.>

4.>>


Question:
Intranet is mainly used by-


1.All people in universe

2.Organization employees who know about organization

3.Customers

4.Who know much less about the organization


Question:
Java, BREW, S60 comes under which layer of mobile ecosystem-




1.Applications

2.Application framework

3.Operating Systems

4.Operators


Question:
Layouts of a Web page may either be -----------------

1.Potrait

2.frozen

3.landscape

4.flowing


Question:
Limo is _______________

1.licensed Platforms

2.open sourse platform

3. OS

4.website


Question:
Minimizing the alignment points, especially horizontal or columnar by providing standard grid of horizontal or vertical lines to position elements

1.Irregularity

2.Economy

3.Simplicity

4.Asymmetry


Question:
Most of the statistical graphics have at least two axes, two scales , an area to present the data, a title , and a key. But there is an exception to this rule.What is it ?

1.Scatterplots

2.Pie charts

3.Line graphs

4.Bar graphs


Question:
Process of finding solution to unfamiliar task by applying previously acquired knowledge.

1.Induction

2.Problem defining

3.Problem Solving

4.Reasoning


Question:
Psychology is defined as the scientific study of:

1.people and things

2.emotions and beliefs

3.perception and religion

4.mind and behaviour


Question:
Scatterplots limit use to ___dimensional displays of data.

1.1

2.2

3.3

4.4


Question:
Select the right order in which the layers in the Mobile Ecosystem are arranged.

1.Operators, Aggregators, Platforms, Application Frameworks, Services, Applications, Operating Systems, Devices, Networks

2.Operators, Platforms, Services, Applications, Operating Systems, Networks, Aggregators, Application Frameworks, Devices

3.Operators, Networks, Aggregators, Devices, Platforms, Operating Systems, Application Frameworks, Applications, Services

4.Operators, Aggregators, Platforms, Application Frameworks, Services, Applications, Operating Systems, Devices, Networks


Question:
Statement 1: User selects an object Statement 2: User selects an action to apply on the object Which of the following best describes the statements above

1.Design specification sequence

2.User specification sequence

3.Attribute specification sequence

4.Interface specification sequence


Question:
swipe gesture is an example of

1.Command Line Interface

2.Usability and User Goals

3.Natural User interface

4.Voice User Interface


Question:
The action which establish or modify the attributes or properties of objects

1.Commands

2.Orientation

3.Property

4.Views


Question:
The aspects of someone's character that is presented to or perceived by other , is known as




1.Persona

2.Quality

3.Behaviour

4.Trend


Question:
The difference between the intentions of the users and what the system allows them to do or how well the system supports those

1.Gulf of evaluation

2.Gulf of execution

3.Gulf of Arabia

4.Gulf of experience


Question:
The feature of web page designing which permit people to review, change, and undo actions whenever necessary is known as:

1.Tolerance

2.Forgiveness

3.Operability

4.Flexibility


Question:
The Model describe the how the interface will present object , the relationship between the object , the properties of the object, and the action that will be performed is

1.Conceptual Model

2.Mental Model

3.Implementation model

4.GUI model


Question:
The operations like accessing and modifying objects by pointing, selecting and manipulating is known as ________.

1.Object

2.Pointer

3.Action

4.User interface


Question:
The ways of looking at an object’s information is called as-

1.Commands

2.Orientation

3.Property

4.Views


Question:
Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.

1.Match between system and the real world

2.Consistency and standards

3.Help and documentation

4. User control and freedom


Question:
Using similar sizes, shapes, or colors for related information and leaving less space between elements of a screen than the space left at the margins talks about which visually pleasing composition

1.Irregularity

2.Economy

3.Unity

4.Asymmetry


Question:
Visualization is a ____________ process that allows people to understand interaction.


1.intelligence

2.cognitive

3.comprehension

4.apprehension


Question:
What incorporates data, architectural, interface, and procedural representations of the software?

1.design model

2.user’s model

3.mental image

4.system image


Question:
what is EDA

1.extented data analysis

2.Exploratory data analysis

3.enable data analysis

4.Exploratory design analysis


Question:
What is it called when a program is written to respond to the button clicks, menu selections, and other actions of the user in whatever order the user does them?

1.Event-driven programming.

2.Action-driven programming.

3.User-driven programming.

4.Mouse-driven programming


Question:
What is Sensory Storage?

1.storage of senses

2.store of information

3.buffer where the automatic processing of information collected from our senses takes place.

4.buffer to store excess information


Question:
What is the Full Form of

1.What you see is what you give

2.What you see is what you get

3.What you see is what you gain

4.What you sent is what you get


Question:
What is the possible problem while using a colour in interface-

1.High attention getting capacity

2.Unnecessarily very attractive

3.Colour can be used for discrimination as well as harmony

4.We normally have monochromatic screens


Question:
When designing time-critical tasks, minimize errors and reduce human response times by doing the following:

1.Proper validation

2.Provide alert using dialog boxes

3.Minimize the number of options presented to the user

4.Provide minimum data to user


Question:
Which of the following are not

1.debuggers

2.editors assemblers

3. compilers and

4.feedback


Question:
Which of the following characteristic refers to the action incorrect or not desired, can be easily undone.

1.Actions are rapid and incremental with visible display of results

2.The system is portrayed as an extension of the real world.

3.Objects and actions are continuously visible.

4.Incremental actions are easily reversible


Question:
Which of the following device can not be useful for a visually impaired person ?

1.A typical keyboard

2.A typical monitor

3.A typical speaker

4.A typical processor


Question:
Which of the following devices are mainly responsible for the user interface?

1.Input and output devices

2.Memory devices

3.Processor

4.CD/DVD drive


Question:
Which of the following does not suits for Title bar:

1.Clearly identify the source of the message

2.Do not include an indication of message type

3.Use mixed case in the headline style

4.Compulsorily use numeric value


Question:
Which of the following file format is best suited for video files ?




1.MP3

2.BMP

3.TIFF

4.MP4


Question:
Which of the following is Golden Rule of design

1.Offer Informative feedback

2.Simplify the structure of task

3.Make things visible

4.Design for error


Question:
Which of the following is not a design principle that allows the user to maintain control?

1.Provide for flexible interaction

2.Allow user interaction to be interrupt-able and undo-able

3.Show technical internals from the casual user

4.Design for direct interaction with objects that appear on the screen


Question:
Which of the following is not a screen element:

1.Title

2.Captions

3. Web pages

4.Clarity


Question:
which of the following is not considered as an element of mobile design:




1.Typography

2.Layout

3.Color

4.Jargon


Question:
Which of the following is not important in technological consideration in interface design?




1.system power

2.screen size

3.screen resolution

4.flow chart


Question:
Which of the following is not the advantage of direct method of interviews?

1.The interviewer can easily add follow up questions to gain more main information

2.It is the fastest method among all the requirement gathering methods

3.The interviewer can judge the non-verbal behavior of the respondent

4.Provides Multiple channel of communication


Question:
Which of the following is not the informative mobile application?

1.A news site

2.An online directory

3.A marketing site

4.A Gaming site


Question:
Which of the following is odd one in terms of example of proprietary



1.Java ME

2.BlackBerry

3.Palm

4.iPhone


Question:
Which of the following is sutable method of interaction with system for the physical impairment

1.SonicFinder

2.Speech synthesis

3.Predictive systems

4.Speech I/O


Question:
Which of the following is the golden rule for interface design?

1.User Flexible

2.Reduce the user’s memory load

3.Make the interface consistent

4.Place the user in control


Question:
Which of the following is the stage in Norman’s model of interaction?


1.To draw design

2.To form solution

3.Establishing the Goal

4.Correcting the action plan


Question:
Which of the following is true for a mobile design?

1.People respond to the visual aesthetic.

2.The colors used, square and rounded corners, gradient and flat backgrounds help improve user experience.

3.Great information design is a great visual design.

4.User’s experience is completely dependent on all the facets of the mobile information architecture.


Question:
Which of the following OS only offers command line interface ?



1.Windows 10

2.DOS

3.Linux

4.Mac OS


Question:
Which one of these is a good reason to include sounds in an HMI?

1.Users react more quickly to sounds than to visual signals

2.System performance and its effect on task completion.

3.There is no preference. People just like sounds

4.The computer reacts to sounds in the same way as a human


Question:
Which part of working memory controls how attention is directed?

1.the central executive

2.the mother board

3.the mnemonic processor

4.the director


Question:
Which statement is not true about short-term, long-term, and working memory?

1.People have limited capacities for absorbing information.

2.People store short “chunks” of information in short-term memory.

3.People use short-term memory in conjunction with working memory for processing information and for problem solving.

4.Long-term memory processes perceptual input, whereas working memory is used to generate and implement solutions


Question:
Windows that appear change contents, and close as a direct result of user actions in the task domain are called

1.Contextual windows

2.WIMP

3.Direct action windows

4.User controlled windows


Question:
__ is tested for Expectations, Recognition, Learning and Legibility




1.Icon

2.Index

3.Symbol

4.Text


Question:
___ is the process or activity of accurately ascertaining one's position and planning and following a route.

1.User design

2.Rule design

3.Navigation design

4.Graphical design


Question:
____ shares characteristics with both hardware and software



1.Operating system

2.Software

3.Data

4.Hardware


Question:
_____ refers to the relationship between controls and their effects in the word.




1.Visibility

2.Affordance

3.Mapping

4.Pagging


Question:
______ involves watching and listening to users




1.Observation

2.Evaluation

3.Qualitative research

4.Interaction


Question:
_______ is always focused on the needs and expectations of users and makes navigation and interaction as easy as possible.

1.Bad screen design

2.Good screen design

3.medium screen design

4.High screen design


Question:
_______ is not like other pages; it has different burdens to bear, different promises to keep

1.Homepage

2.Form

3.Navigation bar

4.Sections


Question:
_______ is the information that explains why a computer system is the way it is, including its structural or architectural description and its functional or behavioral description

1.Design Rationale

2.Documentation

3.Software Lifecycle

4.Prototype


Question:
________ refers to the relationship between controls and their effects in the world.




1.Visibility

2.Affordance

3.Mapping

4.Constraint


Question:
_________ capture the non-verbal dialogue between artifact and user over time





1.Persona

2.Scenario

3.Dialogue

4.Design model


Question:
_____________ is described as a visual representation of a system/ website of hierarchy and can also be referred to as a structure chart.

1.System Chart

2.Putting information in expected places on the page

3.Slide Chart

4.Statistical Chart


Question:
__________________ is a sub goal whose purpose is to reduced the differences, that is blocking the application of an operator.

1.Final Goal

2.Partial Goal

3.Sub goal

4.Operator sub goal


More MCQS

  1. Human Machine Interaction MCQ Set 1
  2. Human Machine Interaction MCQ Set 2
  3. Human Machine Interaction MCQ Set 3
  4. Human Machine Interaction MCQ Set 4
  5. Human Machine Interaction MCQ Set 5
  6. Human Machine Interaction MCQ Set 6
  7. Human Machine Interaction MCQ Set 7
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